Projects
Games, tools,
and open source.
§1Featured
Detailed case studies covering architecture, trade-offs, and lessons learned
CRACKPOINT
Game LiveNumber puzzle roguelike — Shipping across web, Facebook Instant Games, YouTube Playables, and Reddit Devvit from a single React + TypeScript codebase with a Python FastAPI backend.
AFTERTOUCH
Game In DevelopmentHamiltonian path puzzle — Dark PCB aesthetic. Procedurally generated topologies filtered by quantifiable quality metrics.
TRIBUNAL
GitHub ActionAI code review by consensus — GitHub Action that orchestrates multi-model AI code review through a three-tier escalation cascade with cross-provider consensus.
LATHE
CLI ToolProject scaffolding CLI — Layered template composition, three-mechanism renderer, generates Terraform modules with co-generated test files.
§2Games
Collaborative and solo projects
MEAL MONSOON
In DevelopmentCollaborative
Culinary arcade — Catch ingredients, build dishes, survive the rush.
SHVFFLE!
In DevelopmentCollaborative
Card game collection — Card game with configurable house rules and multiple game modes.
FADED FAST
In DevelopmentCollaborative
Memory recall game — Blink and you'll miss it.
BATTLERUMBLE
In DevelopmentBoxing royal rumble — AI personality systems and elimination mechanics.
§3Tools & Open Source
Engines, libraries, and developer tooling
DARKNORTH
Combat simulation engine — No inheritance, no heap allocation in sim steps.
ANVIL
Procedural audio engine — Module composition, voice pooling, seeded randomness.
KONKONSA
Information propagation system — SIR epidemic dynamics as Markov chains.
Package Hub
Documentation catalogue — Static site generator that scans packages and builds a browsable documentation catalogue.
§4Music & Audio
Sound design and adaptive audio
MEGA ATTRACT
FM synthesis soundtrack — YM2612-style soundtrack for a twin-stick shooter. Five tracks, HTML FM synth with stem export, Sonic Pi live performance scripts, and a C# Unity adaptive music controller.