About
I'm a technical lead and systems architect with over 13 years in the games industry. My day-to-day is engineering leadership: managing teams, owning system architecture, and shipping at scale.
Outside of work, I release indie games through The Promised Clan, a small creative vehicle for personal projects. I build the shared tooling and infrastructure across a handful of titles, collaborating with friends and family on games and apps.
My design philosophy carries across both worlds: compositional over inheritance, data-driven rule systems, single sources of truth, and deterministic simulation. I like systems you can reason about without reading their internals.